Horror Game Night

Sunday, May 11th 2025. | Halloween

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The Night the Screams Were Real (Enough)

The air hung thick with anticipation, a nervous energy buzzing just beneath the surface of forced laughter. Outside, the October wind howled, clawing at the windows, a fitting soundtrack to the horror movie marathon—I mean, horror game night—we’d carefully curated. Six of us, huddled in my dimly lit living room, ready to face our digital demons. My place, chosen for its conveniently creaky floorboards and reputation for… well, let’s just say unusual noises.

The selection process had been brutal. Sarah, a self-proclaimed horror aficionado, championed Outlast. Michael, the resident tech guru, lobbied for Resident Evil 7: Biohazard in VR. Emily, notorious for her easily-startled nature, tentatively suggested Little Nightmares, hoping for something “atmospheric but not too scary.” We finally settled on a compromise: a rotating roster, starting with Phasmophobia, followed by something “less intense” (we’d see about that), and ending with whatever survived the initial cull.

Phasmophobia, with its cooperative gameplay and emphasis on deduction, seemed like a good icebreaker. We’d investigate haunted locations, gather evidence, and hopefully identify the ghost before it decided to turn us into permanent residents. Armed with EMF readers, spirit boxes, and crucifixes, we bravely (or foolishly) entered our virtual haunted farmhouse.

It started innocently enough. A flickering light, a disembodied whisper, the usual creepy ambience. Then, Sarah, ever the daredevil, started taunting the ghost. “Come out, come out, wherever you are!” she chanted into the spirit box. Silence. A beat. Then, the temperature plummeted. Doors slammed shut. And a guttural growl echoed through our headsets.

Panic ensued. We scattered like cockroaches under a sudden light. Michael, who was supposed to be documenting evidence, tripped over a virtual chair and let out a shriek that could shatter glass. Emily, predictably, was already hiding in a closet, whimpering softly. I, as the designated leader, attempted to maintain order, which mostly involved yelling over the rising tide of terrified screams.

The ghost, apparently annoyed by Sarah’s audacity, decided to hunt. The red glow of its spectral form materialized in the hallway, and the chase was on. We stumbled over each other in our desperate attempts to escape, bumping into furniture and knocking over lamps in the real world. At one point, I swear I saw Michael crawl under the coffee table.

We managed to survive the hunt, battered, bruised, and slightly traumatized. But the experience had bonded us, in a weird, terrifying way. After a brief interlude involving pizza and nervous laughter, we moved on to our “less intense” game: Layers of Fear.

Layers of Fear, with its psychological horror and unsettling imagery, proved to be a different kind of nightmare. The jump scares were fewer, but the creeping dread was constant. The game messed with our perceptions, twisting hallways and rearranging rooms while we weren’t looking. It played on our anxieties, forcing us to confront our own inner demons.

By this point, the room was noticeably quieter. The forced laughter had faded, replaced by a hushed reverence. Even Sarah, the horror veteran, seemed a little unnerved. We were no longer just playing a game; we were experiencing something profound, something that lingered in the air long after we turned off the console.

We decided to call it a night after only an hour of Layers of Fear. No one had the stomach for another game. The wind outside seemed to have died down, but the silence was somehow more unsettling.

As everyone filed out, clutching their jackets and offering shaky farewells, I couldn’t help but feel a sense of satisfaction. The horror game night had been a success. We had laughed, we had screamed, and we had faced our fears, both real and virtual. And maybe, just maybe, we had learned a little something about ourselves in the process. Or maybe we just needed a really strong cup of coffee. Either way, I knew one thing for sure: we’d be back for more. Next time, though, maybe we’ll pick a game with a little less… intensity.

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